How to play
One link. A daily postmark. Five or six words. As many guesses as it takes.
- Open the link. You get a postcard stamped with its Daily Postmark, a frozen 25-word cloud, and maybe a dedication from the sender.
- Tap words into the slots. The phrase is five or six tiles long. A tile can be a phrase, like “group chat”. The postmark tells you the tone: petty crimes, sweet nothings, a quiet confession. To place a word in a particular spot, drag its tile straight into that slot. Drag a placed word to rearrange; the arrow keys move a slot too.
- Seal the guess. Green means the right word in the right spot. Yellow means the right word in the wrong spot. Gray means it is not in the phrase.
- Use the nudge. If the sender left one, it unlocks after two guesses.
- Reply in kind. After the game, Reply with a … reopens the composer on the same postmark.
Sending one
Pick a postmark, use its starter, then choose tiles one shelf at a time — Essentials, Theme, or a flavor drawer. Drag the words into the order that makes the joke land, then mint the link. If the joke needs a private word, use the one Wax-Seal Wildcard and add two decoys so it does not stand out. The recipient learns a code word exists — not which tile it is.
Make one